ICT

The OCR GCSE Computer Science Qualification equips students with essential computing skills for the digital age. It covers programming, algorithms, data representation, and computer systems, fostering problem-solving and critical thinking. Students learn to write code, understand how computers work, and analyse data, preparing them for future careers in technology. The curriculum emphasizes both theoretical concepts and practical applications, promoting creativity and innovation. By engaging with real-world scenarios, students develop a strong foundation in computing, empowering them to navigate and succeed in an increasingly digital world.
Qualification:
OCR GCSE Computer Science (9-1)
Content
1. Programming part 1 - Sequence
2. Computer systems
3. Programming part 2 - Selection
4. Programming part 3 - Iteration
5. Programming part 4 - Subroutines
6. Algorithms part 1 - The essentials
7. Programming part 5 - Strings and lists
8. Data representations
9. Algorithms part 2 - Searching and sorting
10. Programming part 6 - Dictionaries and data files
11. Impacts of technology
12. Computer networks
13. Network security
14. Databases and SQL
15. HTML
16. Object-oriented programming
Assessment
Written examination: 100% - 2 Papers (Computer Systems & Computational Thinking, Algorithms and Programming).
Lesson Plans
Further Information
KS3 Computing
Curriculum Intent
The KS3 computing curriculum equips students with essential digital skills and knowledge. It covers three main areas: computer science, information technology, and digital literacy. Students learn programming, algorithms, and how computers work, alongside using software applications effectively. They also explore online safety, responsible digital citizenship, and data handling. This curriculum aims to foster creativity, problem-solving, and critical thinking, preparing students for a tech-driven world and future studies in computing or related fields.
Qualifications
No formal qualifications.
Content
1. Introduction to Python Programming
2. Python Programming with Sequences of Data
3. Media Animations
4. Data Science
5. Introduction to Cyber Security
6. Applying Programming Skills to Physical Computing
Assessment
Half Termly Assessments to check understanding and progress. BKSB Assessments.
Computer Science Non – GCSE
Curriculum Intent
Our KS4 non-GCSE computing curriculum emphasizes hands-on learning through physical computing, allowing students to engage with hardware and software in creative ways. Students will develop essential workplace skills, including proficiency in media tools and spreadsheets, preparing them for future careers. Additionally, the curriculum prioritizes online safety, teaching students how to navigate the digital world responsibly. This approach not only fosters technical skills but also encourages critical thinking and problem-solving, equipping students with the knowledge they need to succeed in a technology-driven environment.
Qualification:
- Opportunities to for achieving AQA Awards Certificates at the end of units
Content
1. Innovating robots from ready-made designs
2. Selection in Physical Computing with Crumble Controller
3. Sensing Movement with micro:bit
4. Build a robot buggy
5. Complete a project as a team with VEX IQ
6. Media
7. Spreadsheets
8. Online Safety
Assessment
Half Termly Internal Assessments including AQA awards connected with work completed.